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	<channel>
		<title><![CDATA[Byrd Station Forums - Medical]]></title>
		<link>https://forum.byrdstation.space/</link>
		<description><![CDATA[Byrd Station Forums - https://forum.byrdstation.space]]></description>
		<pubDate>Tue, 15 Sep 2026 12:17:23 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Chemistry Cheatsheet]]></title>
			<link>https://forum.byrdstation.space/showthread.php?tid=38</link>
			<pubDate>Mon, 29 Jun 2026 20:47:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.byrdstation.space/member.php?action=profile&uid=39">Kaidanya</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.byrdstation.space/showthread.php?tid=38</guid>
			<description><![CDATA[For awhile now, I've had a Chemistry cheat sheet that I created for anyone who needed help with chemistry. So I might as well share it here.<br />
<br />
<a href="https://docs.google.com/document/d/1A_ZNQ3Vpur9EmKM4gvxZXrEvMtkVDI8ctWk_I9YYDe0/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Here is a link to the google document of my chemistry cheat sheet.</a><br />
<br />
I try my best to update it with what people request, or if any new chemicals that are important to medical show up.<br />
A lot of the chemicals here would be under the <span style="font-weight: bold;" class="mycode_b">Goob Specifc </span>catagory, as this is based off of a goob fork.<br />
<br />
Do remember to read the first page if you don't know chemistry at all, but use it to your hearts content and I hope it gets a lot of use here.]]></description>
			<content:encoded><![CDATA[For awhile now, I've had a Chemistry cheat sheet that I created for anyone who needed help with chemistry. So I might as well share it here.<br />
<br />
<a href="https://docs.google.com/document/d/1A_ZNQ3Vpur9EmKM4gvxZXrEvMtkVDI8ctWk_I9YYDe0/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Here is a link to the google document of my chemistry cheat sheet.</a><br />
<br />
I try my best to update it with what people request, or if any new chemicals that are important to medical show up.<br />
A lot of the chemicals here would be under the <span style="font-weight: bold;" class="mycode_b">Goob Specifc </span>catagory, as this is based off of a goob fork.<br />
<br />
Do remember to read the first page if you don't know chemistry at all, but use it to your hearts content and I hope it gets a lot of use here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Medical Guide - Damage]]></title>
			<link>https://forum.byrdstation.space/showthread.php?tid=36</link>
			<pubDate>Mon, 29 Jun 2026 18:55:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.byrdstation.space/member.php?action=profile&uid=3">Bennyyy5363</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.byrdstation.space/showthread.php?tid=36</guid>
			<description><![CDATA[A note before reading this: Some of this information may be incorrect please, correct me if i am incorrect. I am basing this on my own knowledge.<br />
<br />
So Damage, first of all what is it. Damage is what someone gets when they are attacked or injured in some other way.<br />
<br />
Let's first mention the states someone could be in.<br />
There are multiple:<br />
Good, Okay, Bad, Bad!, Crit/Soft-Crit, Dead, Gibbed and Ashed.<br />
<br />
Let's first of all run through the basics.<br />
<br />
If someone is good that means their total damage is &lt;13.<br />
If someone is Okay that means there total damage is 13-37.<br />
If someone is Bad that means there damage is 63-87.<br />
If someone is Bad! that means there damage is 87-99.<br />
If someone is Crit or Soft-Crit that means their damage is 100-199.<br />
If someone is dead they will have 200+ total damage.<br />
<br />
For someone to be gibbed they must have 400 Blunt damage, and for someone to be ashed they must have 1500 (Might be 4000) heat.<br />
<br />
Natural Regeneration:<br />
For Brute the person will naturally regenerate if the total brute damage is &lt; 20.<br />
For Asphyxiation the person will naturally regenerate if the total Asphyxiation Damage is &lt;100.<br />
For bloodloss the person has to have &gt; 90% Blood Level.<br />
<br />
Vox do naturally regernate to poison with it needing to be &lt;20 Damage.<br />
Slime poeple also naturally regenrate to brute and heat damage if it is below 65.<br />
<br />
There are 6 catagories of damage being: Brute, Burn, Air (Airloss), Gene (Genetic), and Holy. Each of them having a different treatment, although some chemicals such as Tricordazine can treat multiple types of damage.<br />
<br />
Brute Damage<br />
<br />
There are 3 types of brute damage being: Blunt, Slash, Piercing<br />
All types of Brute damage can be healed using Bicardidine, which heals 4 BRUTE per unit. The OD is 15u.<br />
<br />
You may also have advanced chemicals to treat a specific type of damage :<br />
<br />
Bruizine - Heals 3.5 Blunt<br />
Lacerinol - Heals 3 Slash<br />
Puncturase - Heals 4 Piercing<br />
(Please see Chem guide for more information about chems)<br />
<br />
Burn Damage.<br />
<br />
THere are four types of burn damage being: Heat, SHock, Cold, Caustic. All of them being healed by Dermaline expect for Caustic.<br />
<br />
You can use Siderlarc or Sigynate or other chemcails (See Chem Guide) to heal Caustic.<br />
<br />
Like Brute damage there are specific advanced chemicals being:<br />
<br />
Leporazine - Heals 4 Cold<br />
Pyrazine - Heals 10 Heat<br />
Insuzine - Heals 4 Shock<br />
<br />
Airloss Damage.<br />
If you see someone on the ground gasping the first thing you should do is use an emergency medipen on them, if no one has already, this is to give you and them time to prepare a specific treatment. Also check their internals are off.<br />
<br />
You can use Epinephrine, Inaprovaline, Dexalin, Convermol, Salbutamol to treat Airloss.<br />
<br />
There are 4 types of airloss damage being: Airloss, Asphyxiation, Bloodloss.<br />
<br />
If someone is bleeding you can:<br />
Stop the bleeding - with Gauze or equivilent.<br />
<br />
Toxin Damage.<br />
<br />
There are 2 types of Toxin Damage being: Poison and Radiation<br />
<br />
You can use Dylovene for treating Poison and Aritharazine for treating Radiation.<br />
<br />
Vision -<br />
Loss of eye sigth will not appear on the medical scanner if the user has been using a welding torch. You may treat this using Oculine.<br />
<br />
Jittering<br />
A patient jittering (shaking) due to an overdose, can be dangerous depending on what kind of OD it is. You can use Diphenhydramine to help.<br />
<br />
Allergic Reaction<br />
It is a reaction it builds up Histamine. You can use Diphenhydramine or Ultrasculine to help with it.<br />
<br />
Hallucinations:<br />
Wether it is they used fent, or they are high you can use Synaptizine to help.<br />
<br />
Ethonal Poisoning<br />
Too much Alcahol yes, it is more common than you think, you can use Ethylredoxarzine to help.<br />
<br />
<br />
If there are any mistakes please tell me I will fix them.<br />
<br />
I will also put credits to a guide I used to make this one:<br />
<a href="https://wiki.deltav.gay/view/Medical" target="_blank" rel="noopener" class="mycode_url">https://wiki.deltav.gay/view/Medical</a><br />
Thankyou, to them for helping me make this guide and giving me the knowledge.<br />
I did not copy this guide but I did use the information from it, that I have laernt.<br />
<br />
You may comment if you have any quiestions or suggestions. More guides will come out soon.<br />
<br />
Thankyou<br />
(This will be updated to include colours)]]></description>
			<content:encoded><![CDATA[A note before reading this: Some of this information may be incorrect please, correct me if i am incorrect. I am basing this on my own knowledge.<br />
<br />
So Damage, first of all what is it. Damage is what someone gets when they are attacked or injured in some other way.<br />
<br />
Let's first mention the states someone could be in.<br />
There are multiple:<br />
Good, Okay, Bad, Bad!, Crit/Soft-Crit, Dead, Gibbed and Ashed.<br />
<br />
Let's first of all run through the basics.<br />
<br />
If someone is good that means their total damage is &lt;13.<br />
If someone is Okay that means there total damage is 13-37.<br />
If someone is Bad that means there damage is 63-87.<br />
If someone is Bad! that means there damage is 87-99.<br />
If someone is Crit or Soft-Crit that means their damage is 100-199.<br />
If someone is dead they will have 200+ total damage.<br />
<br />
For someone to be gibbed they must have 400 Blunt damage, and for someone to be ashed they must have 1500 (Might be 4000) heat.<br />
<br />
Natural Regeneration:<br />
For Brute the person will naturally regenerate if the total brute damage is &lt; 20.<br />
For Asphyxiation the person will naturally regenerate if the total Asphyxiation Damage is &lt;100.<br />
For bloodloss the person has to have &gt; 90% Blood Level.<br />
<br />
Vox do naturally regernate to poison with it needing to be &lt;20 Damage.<br />
Slime poeple also naturally regenrate to brute and heat damage if it is below 65.<br />
<br />
There are 6 catagories of damage being: Brute, Burn, Air (Airloss), Gene (Genetic), and Holy. Each of them having a different treatment, although some chemicals such as Tricordazine can treat multiple types of damage.<br />
<br />
Brute Damage<br />
<br />
There are 3 types of brute damage being: Blunt, Slash, Piercing<br />
All types of Brute damage can be healed using Bicardidine, which heals 4 BRUTE per unit. The OD is 15u.<br />
<br />
You may also have advanced chemicals to treat a specific type of damage :<br />
<br />
Bruizine - Heals 3.5 Blunt<br />
Lacerinol - Heals 3 Slash<br />
Puncturase - Heals 4 Piercing<br />
(Please see Chem guide for more information about chems)<br />
<br />
Burn Damage.<br />
<br />
THere are four types of burn damage being: Heat, SHock, Cold, Caustic. All of them being healed by Dermaline expect for Caustic.<br />
<br />
You can use Siderlarc or Sigynate or other chemcails (See Chem Guide) to heal Caustic.<br />
<br />
Like Brute damage there are specific advanced chemicals being:<br />
<br />
Leporazine - Heals 4 Cold<br />
Pyrazine - Heals 10 Heat<br />
Insuzine - Heals 4 Shock<br />
<br />
Airloss Damage.<br />
If you see someone on the ground gasping the first thing you should do is use an emergency medipen on them, if no one has already, this is to give you and them time to prepare a specific treatment. Also check their internals are off.<br />
<br />
You can use Epinephrine, Inaprovaline, Dexalin, Convermol, Salbutamol to treat Airloss.<br />
<br />
There are 4 types of airloss damage being: Airloss, Asphyxiation, Bloodloss.<br />
<br />
If someone is bleeding you can:<br />
Stop the bleeding - with Gauze or equivilent.<br />
<br />
Toxin Damage.<br />
<br />
There are 2 types of Toxin Damage being: Poison and Radiation<br />
<br />
You can use Dylovene for treating Poison and Aritharazine for treating Radiation.<br />
<br />
Vision -<br />
Loss of eye sigth will not appear on the medical scanner if the user has been using a welding torch. You may treat this using Oculine.<br />
<br />
Jittering<br />
A patient jittering (shaking) due to an overdose, can be dangerous depending on what kind of OD it is. You can use Diphenhydramine to help.<br />
<br />
Allergic Reaction<br />
It is a reaction it builds up Histamine. You can use Diphenhydramine or Ultrasculine to help with it.<br />
<br />
Hallucinations:<br />
Wether it is they used fent, or they are high you can use Synaptizine to help.<br />
<br />
Ethonal Poisoning<br />
Too much Alcahol yes, it is more common than you think, you can use Ethylredoxarzine to help.<br />
<br />
<br />
If there are any mistakes please tell me I will fix them.<br />
<br />
I will also put credits to a guide I used to make this one:<br />
<a href="https://wiki.deltav.gay/view/Medical" target="_blank" rel="noopener" class="mycode_url">https://wiki.deltav.gay/view/Medical</a><br />
Thankyou, to them for helping me make this guide and giving me the knowledge.<br />
I did not copy this guide but I did use the information from it, that I have laernt.<br />
<br />
You may comment if you have any quiestions or suggestions. More guides will come out soon.<br />
<br />
Thankyou<br />
(This will be updated to include colours)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Chem Guide]]></title>
			<link>https://forum.byrdstation.space/showthread.php?tid=35</link>
			<pubDate>Mon, 29 Jun 2026 14:32:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.byrdstation.space/member.php?action=profile&uid=3">Bennyyy5363</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.byrdstation.space/showthread.php?tid=35</guid>
			<description><![CDATA[<span style="color: #ffc95f;" class="mycode_color">Bicaridine</span> [<span style="color: #c10300;" class="mycode_color">Inaprovaline</span>(1)[<span style="color: #7fdbff;" class="mycode_color">Oxygen</span>(1) | <span style="color: #888888;" class="mycode_color">Carbon</span>(1) | <span style="color: #ffffff;" class="mycode_color">Sugar</span>(1)] | <span style="color: #888888;" class="mycode_color">Carbon</span>(1)<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">0.83</span> Blunt, <span style="color: #72ff84;" class="mycode_color">0.83</span> Slash, <span style="color: #72ff84;" class="mycode_color">0.84</span> Piercing (Brute)<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">0.5</span> Asphyxiation, <span style="color: #ff5f54;" class="mycode_color">1.5</span> Poison when there is 15u of reagent. (OD-15u)<br />
<br />
<span style="color: #ff851b;" class="mycode_color">Kelotane</span> [<span style="color: #1e92f7;" class="mycode_color">Silicon</span>(1) | <span style="color: #888888;" class="mycode_color">Carbon</span>(1)]<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">0.5</span> Heat, <span style="color: #72ff84;" class="mycode_color">0.5</span> Shock,<span style="color: #72ff84;" class="mycode_color"> 0.5</span> Cold (Burn)<br />
 - Satiates third at <span style="color: #ff5f54;" class="mycode_color">-3.333x</span> when there is 30u of Reagent. (OD-30u)<br />
<br />
<span style="color: #44b8ff;" class="mycode_color">Dermaline</span> [<span style="color: #ff851b;" class="mycode_color">Kelotane</span>(1)[<span style="color: #0074d9;" class="mycode_color">Silicon</span>(1) | <span style="color: #888888;" class="mycode_color">Carbon</span>(1)] | <span style="color: #44b8ff;" class="mycode_color">Oxygen</span>(1) | <span style="color: #fff5b3;" class="mycode_color">Phosphorus</span>(1)<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">2</span> Heat, <span style="color: #72ff84;" class="mycode_color">2</span> Shock, <span style="color: #72ff84;" class="mycode_color">2</span> Cold (Burn)<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">1</span> Asphyxiation, <span style="color: #ff5f54;" class="mycode_color">2</span> Cold, <span style="color: #ff5f54;" class="mycode_color">0.16</span> Blunt, <span style="color: #ff5f54;" class="mycode_color">0.17</span> Slash, <span style="color: #ff5f54;" class="mycode_color">0.17</span> Piercing when there is 10u of Reagent. (OD-10u)<br />
<br />
<span style="color: #9a00b2;" class="mycode_color">Dylovene</span> [<span style="color: #0074d9;" class="mycode_color">Silicon</span>(1) | <span style="color: #1e92f7;" class="mycode_color">Nitrogen</span>(1) | <span style="color: #eeeeee;" class="mycode_color">Potassium</span>(1)]<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">1.5</span> Poison. (Toxin[Poison])<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">0.66</span> Blunt, <span style="color: #ff5f54;" class="mycode_color">0.67</span> Slash, <span style="color: #ff5f54;" class="mycode_color">0.67</span> Piercing when there is 20u of Reagent. (OD-20u)<br />
<br />
<span style="color: #e82a1f;" class="mycode_color">Inaprovaline</span> [<span style="color: #44b8ff;" class="mycode_color">Oxygen</span>(1) | <span style="color: #888888;" class="mycode_color">Carbon</span>(1) | <span style="color: #ffffff;" class="mycode_color">Sugar</span>(1)]<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">2</span> Asphyxiation (Airloss)<br />
 - No OD<br />
<br />
<span style="color: #005dc2;" class="mycode_color">Dexalin</span> [<span style="color: #44b8ff;" class="mycode_color">Oxygen</span>(2) | <span style="color: #ff30dc;" class="mycode_color">Plasma</span>(1)] {By-Product is <span style="color: #ff30dc;" class="mycode_color">Plasma</span>(1)}<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">1</span> Asphyxiation. <span style="color: #72ff84;" class="mycode_color">0.5</span> Bloodloss (Airloss)<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">3</span> Asphyxiation, <span style="color: #ff5f54;" class="mycode_color">1</span> cold when there is 20u of Reagent. (OD-20u)<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">1.5</span> Poison, <span style="color: #ff5f54;" class="mycode_color">1</span> Asphyxiation, <span style="color: #ff5f54;" class="mycode_color">1</span> Bloodloss when the species is a Resomi or an Avali. (Do not give to Resomi or Avali)<br />
<br />
<span style="color: #68c4e8;" class="mycode_color">Dexalin Plus</span> [<span style="color: #005dc2;" class="mycode_color">Dexalin</span>[<span style="color: #c3ffff;" class="mycode_color">Oxygen</span>(2) | <span style="color: #ff30dc;" class="mycode_color">Plasma</span>(1)] <span style="color: #888888;" class="mycode_color">Carbon</span>(1) | <span style="color: #888888;" class="mycode_color">Iron</span>(1)]<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">3.5</span> Asphyxiation, <span style="color: #72ff84;" class="mycode_color">3</span> Bloodloss (Airloss)<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">5</span> Asphyxiation, <span style="color: #ff5f54;" class="mycode_color">3</span> Cold when there is 25u of Reagent. (OD-25)<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">2.5</span> Poison, <span style="color: #ff5f54;" class="mycode_color">1.5</span> Asphyxiation, <span style="color: #ff5f54;" class="mycode_color">1</span> Bloodloss when the species is a Resomi or an Avali. (Do not give to Resomi or Avali)<br />
<br />
<span style="color: #1e92f7;" class="mycode_color">Cryoxadone</span> [<span style="color: #005dc2;" class="mycode_color">Dexalin</span>(1)[<span style="color: #c3ffff;" class="mycode_color">Oxygen</span>(2) | <span style="color: #ff30dc;" class="mycode_color">Plasma</span>(1)] | <span style="color: #68c4e8;" class="mycode_color">Water</span>(1) | <span style="color: #c3ffff;" class="mycode_color">Oxygen</span>(1)]<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">1.5</span> Asphyxiation, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Bloosloss, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Blunt, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Slash, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Piercing, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Heat, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Shock, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Cold, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Caustic when body's temp is at most 213K - (also works with dead bodies). (Brute + Burn + Airloss)<br />
 - No OD<br />
 - Main use is Cryogenics.<br />
<br />
<br />
There are more coming soon. Please be patient as i work on it. Thankyou.<br />
<br />
If you have any quiestions please, reply and ask.]]></description>
			<content:encoded><![CDATA[<span style="color: #ffc95f;" class="mycode_color">Bicaridine</span> [<span style="color: #c10300;" class="mycode_color">Inaprovaline</span>(1)[<span style="color: #7fdbff;" class="mycode_color">Oxygen</span>(1) | <span style="color: #888888;" class="mycode_color">Carbon</span>(1) | <span style="color: #ffffff;" class="mycode_color">Sugar</span>(1)] | <span style="color: #888888;" class="mycode_color">Carbon</span>(1)<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">0.83</span> Blunt, <span style="color: #72ff84;" class="mycode_color">0.83</span> Slash, <span style="color: #72ff84;" class="mycode_color">0.84</span> Piercing (Brute)<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">0.5</span> Asphyxiation, <span style="color: #ff5f54;" class="mycode_color">1.5</span> Poison when there is 15u of reagent. (OD-15u)<br />
<br />
<span style="color: #ff851b;" class="mycode_color">Kelotane</span> [<span style="color: #1e92f7;" class="mycode_color">Silicon</span>(1) | <span style="color: #888888;" class="mycode_color">Carbon</span>(1)]<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">0.5</span> Heat, <span style="color: #72ff84;" class="mycode_color">0.5</span> Shock,<span style="color: #72ff84;" class="mycode_color"> 0.5</span> Cold (Burn)<br />
 - Satiates third at <span style="color: #ff5f54;" class="mycode_color">-3.333x</span> when there is 30u of Reagent. (OD-30u)<br />
<br />
<span style="color: #44b8ff;" class="mycode_color">Dermaline</span> [<span style="color: #ff851b;" class="mycode_color">Kelotane</span>(1)[<span style="color: #0074d9;" class="mycode_color">Silicon</span>(1) | <span style="color: #888888;" class="mycode_color">Carbon</span>(1)] | <span style="color: #44b8ff;" class="mycode_color">Oxygen</span>(1) | <span style="color: #fff5b3;" class="mycode_color">Phosphorus</span>(1)<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">2</span> Heat, <span style="color: #72ff84;" class="mycode_color">2</span> Shock, <span style="color: #72ff84;" class="mycode_color">2</span> Cold (Burn)<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">1</span> Asphyxiation, <span style="color: #ff5f54;" class="mycode_color">2</span> Cold, <span style="color: #ff5f54;" class="mycode_color">0.16</span> Blunt, <span style="color: #ff5f54;" class="mycode_color">0.17</span> Slash, <span style="color: #ff5f54;" class="mycode_color">0.17</span> Piercing when there is 10u of Reagent. (OD-10u)<br />
<br />
<span style="color: #9a00b2;" class="mycode_color">Dylovene</span> [<span style="color: #0074d9;" class="mycode_color">Silicon</span>(1) | <span style="color: #1e92f7;" class="mycode_color">Nitrogen</span>(1) | <span style="color: #eeeeee;" class="mycode_color">Potassium</span>(1)]<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">1.5</span> Poison. (Toxin[Poison])<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">0.66</span> Blunt, <span style="color: #ff5f54;" class="mycode_color">0.67</span> Slash, <span style="color: #ff5f54;" class="mycode_color">0.67</span> Piercing when there is 20u of Reagent. (OD-20u)<br />
<br />
<span style="color: #e82a1f;" class="mycode_color">Inaprovaline</span> [<span style="color: #44b8ff;" class="mycode_color">Oxygen</span>(1) | <span style="color: #888888;" class="mycode_color">Carbon</span>(1) | <span style="color: #ffffff;" class="mycode_color">Sugar</span>(1)]<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">2</span> Asphyxiation (Airloss)<br />
 - No OD<br />
<br />
<span style="color: #005dc2;" class="mycode_color">Dexalin</span> [<span style="color: #44b8ff;" class="mycode_color">Oxygen</span>(2) | <span style="color: #ff30dc;" class="mycode_color">Plasma</span>(1)] {By-Product is <span style="color: #ff30dc;" class="mycode_color">Plasma</span>(1)}<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">1</span> Asphyxiation. <span style="color: #72ff84;" class="mycode_color">0.5</span> Bloodloss (Airloss)<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">3</span> Asphyxiation, <span style="color: #ff5f54;" class="mycode_color">1</span> cold when there is 20u of Reagent. (OD-20u)<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">1.5</span> Poison, <span style="color: #ff5f54;" class="mycode_color">1</span> Asphyxiation, <span style="color: #ff5f54;" class="mycode_color">1</span> Bloodloss when the species is a Resomi or an Avali. (Do not give to Resomi or Avali)<br />
<br />
<span style="color: #68c4e8;" class="mycode_color">Dexalin Plus</span> [<span style="color: #005dc2;" class="mycode_color">Dexalin</span>[<span style="color: #c3ffff;" class="mycode_color">Oxygen</span>(2) | <span style="color: #ff30dc;" class="mycode_color">Plasma</span>(1)] <span style="color: #888888;" class="mycode_color">Carbon</span>(1) | <span style="color: #888888;" class="mycode_color">Iron</span>(1)]<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">3.5</span> Asphyxiation, <span style="color: #72ff84;" class="mycode_color">3</span> Bloodloss (Airloss)<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">5</span> Asphyxiation, <span style="color: #ff5f54;" class="mycode_color">3</span> Cold when there is 25u of Reagent. (OD-25)<br />
 - Deals <span style="color: #ff5f54;" class="mycode_color">2.5</span> Poison, <span style="color: #ff5f54;" class="mycode_color">1.5</span> Asphyxiation, <span style="color: #ff5f54;" class="mycode_color">1</span> Bloodloss when the species is a Resomi or an Avali. (Do not give to Resomi or Avali)<br />
<br />
<span style="color: #1e92f7;" class="mycode_color">Cryoxadone</span> [<span style="color: #005dc2;" class="mycode_color">Dexalin</span>(1)[<span style="color: #c3ffff;" class="mycode_color">Oxygen</span>(2) | <span style="color: #ff30dc;" class="mycode_color">Plasma</span>(1)] | <span style="color: #68c4e8;" class="mycode_color">Water</span>(1) | <span style="color: #c3ffff;" class="mycode_color">Oxygen</span>(1)]<br />
 - Heals <span style="color: #72ff84;" class="mycode_color">1.5</span> Asphyxiation, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Bloosloss, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Blunt, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Slash, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Piercing, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Heat, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Shock, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Cold, <span style="color: #72ff84;" class="mycode_color">1.5 </span>Caustic when body's temp is at most 213K - (also works with dead bodies). (Brute + Burn + Airloss)<br />
 - No OD<br />
 - Main use is Cryogenics.<br />
<br />
<br />
There are more coming soon. Please be patient as i work on it. Thankyou.<br />
<br />
If you have any quiestions please, reply and ask.]]></content:encoded>
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		<item>
			<title><![CDATA[Morgue Cheat-Sheet]]></title>
			<link>https://forum.byrdstation.space/showthread.php?tid=34</link>
			<pubDate>Mon, 29 Jun 2026 13:50:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.byrdstation.space/member.php?action=profile&uid=3">Bennyyy5363</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.byrdstation.space/showthread.php?tid=34</guid>
			<description><![CDATA[The mourge is for long-term storage of dead bodies. It is recomended to only store poeple with osuls in there if the cloning bay is overflowing or if medical is overflowing. Storing dead bodies is useful it can prevent the body from rotting.<br />
<br />
To use the morgue interact wwith the storage pod open the tray, drag the body onto the tray, interact with the pod to close the tray.<br />
<br />
Quick Colour Code:<br />
<img src="https://wiki.deltav.gay/images/f/fc/MorgueEmpty.png" loading="lazy"  alt="[Image: MorgueEmpty.png]" class="mycode_img" /><br />
There is nothing inside the tray.<br />
<img src="https://wiki.deltav.gay/images/5/5b/MorgueBodySoulless.png" loading="lazy"  alt="[Image: MorgueBodySoulless.png]" class="mycode_img" /> <br />
There is a body inside of the tray, but the player isn't in the body. (Or there is no Soul). The player could be waiting around the body or left already, you will have to pull  the body out to check manaully.<br />
<img src="https://wiki.deltav.gay/images/0/09/MorgueBody.png" loading="lazy"  alt="[Image: MorgueBody.png]" class="mycode_img" /> <br />
There is a body with a soul inside of it and it is revivable.<br />
<img src="https://wiki.deltav.gay/images/3/30/MorgueObject.png" loading="lazy"  alt="[Image: MorgueObject.png]" class="mycode_img" /> <br />
There is something in the tray which isn't a body.<br />
<br />
Hope this helps more guides coming out soon.]]></description>
			<content:encoded><![CDATA[The mourge is for long-term storage of dead bodies. It is recomended to only store poeple with osuls in there if the cloning bay is overflowing or if medical is overflowing. Storing dead bodies is useful it can prevent the body from rotting.<br />
<br />
To use the morgue interact wwith the storage pod open the tray, drag the body onto the tray, interact with the pod to close the tray.<br />
<br />
Quick Colour Code:<br />
<img src="https://wiki.deltav.gay/images/f/fc/MorgueEmpty.png" loading="lazy"  alt="[Image: MorgueEmpty.png]" class="mycode_img" /><br />
There is nothing inside the tray.<br />
<img src="https://wiki.deltav.gay/images/5/5b/MorgueBodySoulless.png" loading="lazy"  alt="[Image: MorgueBodySoulless.png]" class="mycode_img" /> <br />
There is a body inside of the tray, but the player isn't in the body. (Or there is no Soul). The player could be waiting around the body or left already, you will have to pull  the body out to check manaully.<br />
<img src="https://wiki.deltav.gay/images/0/09/MorgueBody.png" loading="lazy"  alt="[Image: MorgueBody.png]" class="mycode_img" /> <br />
There is a body with a soul inside of it and it is revivable.<br />
<img src="https://wiki.deltav.gay/images/3/30/MorgueObject.png" loading="lazy"  alt="[Image: MorgueObject.png]" class="mycode_img" /> <br />
There is something in the tray which isn't a body.<br />
<br />
Hope this helps more guides coming out soon.]]></content:encoded>
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